2022 Take-Two Interactive Software, Inc. The issue is my plane rolls very sharply to the left any time I pitch up. The tutorial below explains everything very well. This can easily cause you to crash on landing. If your aircraft is burning up during this stage, you may need larger wings to slow you down faster, radiator panels to carry away the heat more effectively, parts with a higher temperature tolerance (like the Mk2 liquid fuel fuselage instead of the Mk1 liquid fuel fuselage), or parts to increase your maneuverability, like RCS thrusters, reaction wheels, or canards and elevons. This helped immensely and if you haven't been doing this already, do it. Note: This tutorial was last updated for version 1.7.2. There are several forces in Kerbal Space Program which have an effect on the flight characteristics of SSTO craft. LV-N has less than 25% of its full power at Kerbin sea level. Close to empty tanks will allow you to fly slower, decelerate faster, and reduce touchdown strain. Thank you and happy landings. Tell ya what, I'm gonna try to recreate that thing in my sandbox and see what I get. Beyond that, you're going to get some wobble once you get close to take off speed. Plane wobble during takeoff - KSP1 Gameplay Questions and Tutorials - Kerbal Space Program Forums Is there a way to place landing gear so that i can guarantee my plane can remain stable on the runway even at high speed in excess of 200m/s? But, likely guess is your craft is not producing enough lift. Lift maxes out at 30 and declines beyond that point, so avoid excessive fuselage tilt.[1]. 3. make sure your center of mass is slightly in front of center of lift force. I managed to successfully takeoff and land this aircraft at least 20 times in a roll now and I haven't even lost a single pilot flying this. Symmetry placement should give you perfect symmetry, as far as the game is concerned. An altitude set to 18,000 meters tops off at 19,000 meters and drops to 15,700 meters . Display as a link instead, However, they are extremely heavy for their power, weighing as much as a conventional rocket nearly 11 times more powerful. When landing, you can achieve the highest lift for a given speed by raising the total angle of attack of your wings to 30 degrees (although this induces a great deal of drag). I made this aircraft based on real life commercial jet design. You could do it the kerbal way by attaching two SRBs to the nose of the plane pointing upwards.
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