smite jormungandr damage build

Combo 1: Venomous Haze ->Submerge -> Consuming Bellow. [god] => Array per tick with his autos if you have damage buff,fire giant, evolved blink and frenzy! Copyright 2019 SMITEFire | All Rights Reserved. On teleporting, slow all enemies Movement Speed and Attack Speed by 15% within a 25 unit radius for 2.5s. [god_id] => 9 PASSIVE - You permanently gain 10 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. ( This is a build from personal opinions and hope to receive your comments. Using this item applies a shield to yourself and allies within 35 units for 100 Health + 12 Health per God Level for 3 seconds. 1. You may still move. !Team Web Site: https://GarzaGaming.comGGC Video Library: https://www.y. PASSIVE - You deal 30% increased damage to Jungle Monsters. If you see an Aphro, even if you aren't sure she's the support, you should definitely but Tainted Steel (Into Tainted Amulet) and or Contagion. This field damages and slows Enemies inside of it every second. [god] => Array 1. - Jorm's breath attack doesn't proc anything, so don't try and use it that way. ) If you two are alone in lane, you might be able to win a boxing match. [display_name] => Khepri You can build Chronos before Magus if you want extra cooldown early. Your best bet when fighting a Geb is to remove his source of damage, provided you can get your ADC to basically ignore the Geb, you can put the pressure on his ADC and hopefully remove him from the equation. Cloak -> Cloak of Concentration -> Mantle of Discord. Join the leading SMITE community.Create and share God Guides and Builds. Can be upgraded at level 15. Honestly, just charge her, she really can't stop you. Array Using this item Slows the Movement Speed of all enemy gods within 35 units by 30% for 5s. Using this item reduces the Healing received by all enemy gods within 55 units by 40% for 10s and removes 75% of any currently applied shield. Your best bet in this matchup is to stay at a decent distance and help your ADC with the wave when Ymir is busy. [god] => Array Subsequent hits on the same target do half the bonus damage for the next 3s. ) On Conquest, damage Jorm and a warrior on duos can be a terrible threat if you both know what you're doing and you communicate (which is why I suggest duo queueing). Your 2 clears a camp instantly, you have an invisible entry to lane, you can traverse the map instantly with ult (albeit attracting a lot of attention while doing so), and you scare the living **** out of anyone who sees you erupt out of the ground in their lane(and they will see you, rememebr you are the size of a building). If you get frozen, it will hurt. [god] => Array [god_id] => 6 ) Cooldown - 110s. His ult will mess you up if you get caught in it, it's actually pretty hilarious to watch. [url] => kumbhakarna ) Jormungandr counter Tips. Vote received! [god_id] => 85 And, instead of clicking a map, you use WASD to move, dodge, and fight your way through the detailed graphics of SMITE's battlegrounds. Her healing isn't on the same level as Aprho or Baron, though tainted steel couldn't hurt, if she ults while you are still in lane, just ult away, it isn't worth the fight provided your ADC can get away too.

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